A welcoming sight among dayz players today, We had the 0.44 patch added to stable, Including crossbows, throwing, and many other features. Since i already reviewed the changes in my earlier exp update posts you can read those to see images of the crossbow and such.
Changelog:
Known Issues:
Binoculars not functioning properly in crouch and prone states.
Thrown objects moving at a slow frame rate during peak server load
Crossbow damage higher than desired
Ongoing melee balancing has zombies more resilient to body impacts. (Aim for the head)
Accelerated Time falls out of sync after extended uptime (disabled for this update)
New:
Actions: Melee attacks added to frying pan and cooking pot
Actions: Recipe for bow crafting added
Items: Dexterity of shotguns, pistols and rifles configured
Items: Tracksuit Jackets and Russian Officer Hat configured and added to loot spawns
Items: Binoculars configured and added to loot spawns (known issues above with this item)
Items: Implemented Crossbow + bolts.
Server: Basic item bullet physics enabled (known issues tied to server performance)
Server: New guaranteed messaging system for network traffic
Server: New player spawn locations near Klen, Chernaya Polana, Orlovets
Server: Accelerated Time implemented for gameservers
Systems: 1:1 Mouse control / movement
World: New Ash Tree model
World: New village "Karmanovka" has been added
Fixed:
Actions: Crafting with medical items - splints, blood bags, blood testing
Actions: Removed force feed and force drink from epinephrine and morphine
Actions: You can no longer turn on flashlight or defibrillator laying on the ground without battery being attached to it
Actions: You can no longer empty magazines or ammunition boxes laying on the ground (and loose ammo)
Actions: Burlap sack removes from head properly
Actions: Apply defibrillator action messages
Actions: You can catch rain holding bottle in hand only
Actions: moved quantity manipulation and item removal directly into action on self
Actions: added config entries to actions for single use food and drinks
Actions: Single use food and drink items now adding to player water and energy levels
Actions: Injection vial cannot be consumed
Actions: Medical items related actions on other player (proper quantity handling)
Animations: Player now can wave (F1) when unarmed or holding one-handed item with raised hands.
Animations: playing correct footstep sounds for 2handed melee raised run, aimed rifle run
Animations: Removed the jerky motion when sometimes equipping a weapon/item, usually at the start of eating/drinking/bandaging
Animations: sitting with 2 handed melee should now work properly
Animations: Fixed an issue where you would first stand up when pressing crouch in unarmed sitting pose
Animations: Fixed an issue where you couldn't sit from unarmed prone directly.
Animations: fixed missing rotation animation for unarmed crouched player
Animations: Iron sights now use all 3 parameters for min, max and init zoom. Values of these params tweaked.
Animations: Player's "naked eye" max zoom level lowered. It allows for the same max zoom as iron sights.
Gear: Improvised courier bag and taloon backpack shows their damage state in inspect window
Gear: Green bandage stops bleeding
Gear: Fruits no longer show 100% label
Gear: FNX45 red dot sight optics renamed and now requires 9V battery in order to work
Gear: Resolved chambering issue with 22 related to stack quantity
Gear: Tablets amount in inventory slot changed from % to pills
World: Rocks at Ship Wreck location reworked
Zombies: Melee attack bleed chance nerfed
Zombies: Damage is dealt to head while kneeling
Wednesday, April 23, 2014
Tuesday, April 22, 2014
Experimental Branch Update: 0.42.116181 4/22/14
Friday, April 18, 2014
Dayz Experimental loot spawns fixed, New clothes weapons and binoculars. 4/18/14
The servers were restarted earlier and some new items got added into the lootspawns without an experimental update. Below is a list of the new items:
Misc Changes:
Loot spawning in heli wrecks.
You now need batteries for red dot sights, sights can also be turned on and off.
New Melee weapons:
Pickaxe:
Binoculars:
Track Pants:
Red:
New Food:
Zucchini:
New Weapons:
Crossbow:
Bolts get stuck in walls and can be retrieved, However if they are used on a zombie they disappear. |
Quiver holds 5 arrows. |
Wednesday, April 16, 2014
Experimental Branch Update: 0.44.123800 4/16/14
We had a big update added to experimental today,. The 100 person server is also back up! Most experimental servers are running accelerated time testing. Meaning the time passes 64x faster. Throwing is the highlight of this update.
Changelog: None yet.
Misc changes:
It seems randomized door positions are in, Not confirmed.
It appears melee weapons got a big nerf.
New mouse controls.
The one step sound when running with a 2 handed melee weapon was fixed.
Item throwing:
You have to bind a key in Infantry Weapons for throwing to be enabled. From my experience it was extremely laggy when it was in the air. Although it was much smoother on a recently restarted 10 person server. The item you are throwing must be in your hands. You can't throw 2 handed melee weapons or guns yet either.
Video demonstration:
New weapons:
Bow and arrow:
You can make the bow by combining a long wooden ash stick with rope. Arrows seem to be either uncraftable, Very rare, Or the recipe is simply unknown. The bow always appears to have an arrow loaded although the player has no arrows in his inventory thus cannot fire it.
Plated 1911:
Not yet in-game:
To clear up confusion, These are items/features that may likely NOT be in game yet.
Karmanovka: This new town seems to not be in this patch.
AKM: Checked several firestations/military bases, Not found.
Hunting and cooking: Can't drop items into the cooking pots yet, Leading me to believe this feature is coming later.
Fireplaces: Wood and rocks still have no use, So i don't think this was added in yet.
Final notes: I think we're gonna get a bigger update very soon, Hopefully adding all the features above.
Wednesday, April 2, 2014
Experimental Branch Update: 0.44.116358 4/2/14
We had an unexpected 190mb patch to experimental earlier today. Nothing special. Biggest change is loot seems to spawn in almost every single building.
Changelog:
None at this time.
Notable changes:
Really low amount of zombies.
loot reported to be spawning in most enterable buildings.
Changelog:
None at this time.
Notable changes:
Really low amount of zombies.
loot reported to be spawning in most enterable buildings.
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