Friday, March 7, 2014

Experimental Branch Update: 0.42.116002 3/7/14

You can read the full changelog mixed in with an older one for some reason here: Link.

Bugs:
Network: Issues in some cases of zombies, or players potentially being invisible.

Added:
Animations: New Ruger MKII Reload animations.
Crafting: SKS paint recipe
Crafting: Firefighter Axe paint recipe
Crafting: B95 paint recipe
Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
Gear: Green and black variant of firefighter axe added
Gear: Rabbit leg, boar steak and chicken breasts added
Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
Gear: Green and black variant of SKS
Gear: Green and black variant of B95
Gear: Long wooden ash stick
Spawns: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
Spawns: Wool Coats and Flat Caps added to spawns
Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
Animations: Player can now be properly knocked out while in water.
Animations: holding animations of various weapon magazines correctly linked
Animations: Evade animations in prone (Q and E) are faster now.
Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.
Actions: Added collision tests for availability of prone position and vaulting

Fixes:
Structures: Items disappearing when dropped near stairs or walls
Sound: subsonic projectiles no longer emit supersonic crack

New weapons:

Sporter 22:

1911:

Pitchfork:

CR75:

Amphibia S:



New clothing:

Wool coats:








Flat caps:



New bullets:

9mm Rounds:

.22 Rounds:

22 30 Round mag:

10 Round .22 Mag pistol:

I cannot confirm that animals are in the game, Nor the meat, I also can't confirm axes can be painted as of yet..

Thanks for reading my first analysis, I shall continue to post further updates in far greater detail later on.







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