Wednesday, April 23, 2014

Stable Branch Update: 0.44.123800 4/23/14

A welcoming sight among dayz players today, We had the 0.44 patch added to stable, Including crossbows, throwing, and many other features. Since i already reviewed the changes in my earlier exp update posts you can read those to see images of the crossbow and such.

Changelog:

Known Issues: 
Binoculars not functioning properly in crouch and prone states. 
Thrown objects moving at a slow frame rate during peak server load 
Crossbow damage higher than desired 
Ongoing melee balancing has zombies more resilient to body impacts. (Aim for the head) 
Accelerated Time falls out of sync after extended uptime (disabled for this update) 

New: 
Actions: Melee attacks added to frying pan and cooking pot 
Actions: Recipe for bow crafting added 
Items: Dexterity of shotguns, pistols and rifles configured 
Items: Tracksuit Jackets and Russian Officer Hat configured and added to loot spawns 
Items: Binoculars configured and added to loot spawns (known issues above with this item) 
Items: Implemented Crossbow + bolts. 
Server: Basic item bullet physics enabled (known issues tied to server performance) 
Server: New guaranteed messaging system for network traffic 
Server: New player spawn locations near Klen, Chernaya Polana, Orlovets 
Server: Accelerated Time implemented for gameservers 
Systems: 1:1 Mouse control / movement 
World: New Ash Tree model 
World: New village "Karmanovka" has been added 

Fixed: 
Actions: Crafting with medical items - splints, blood bags, blood testing 
Actions: Removed force feed and force drink from epinephrine and morphine 
Actions: You can no longer turn on flashlight or defibrillator laying on the ground without battery being attached to it 
Actions: You can no longer empty magazines or ammunition boxes laying on the ground (and loose ammo) 
Actions: Burlap sack removes from head properly 
Actions: Apply defibrillator action messages 
Actions: You can catch rain holding bottle in hand only 
Actions: moved quantity manipulation and item removal directly into action on self 
Actions: added config entries to actions for single use food and drinks 
Actions: Single use food and drink items now adding to player water and energy levels 
Actions: Injection vial cannot be consumed 
Actions: Medical items related actions on other player (proper quantity handling) 
Animations: Player now can wave (F1) when unarmed or holding one-handed item with raised hands. 
Animations: playing correct footstep sounds for 2handed melee raised run, aimed rifle run 
Animations: Removed the jerky motion when sometimes equipping a weapon/item, usually at the start of eating/drinking/bandaging 
Animations: sitting with 2 handed melee should now work properly 
Animations: Fixed an issue where you would first stand up when pressing crouch in unarmed sitting pose 
Animations: Fixed an issue where you couldn't sit from unarmed prone directly. 
Animations: fixed missing rotation animation for unarmed crouched player 
Animations: Iron sights now use all 3 parameters for min, max and init zoom. Values of these params tweaked. 
Animations: Player's "naked eye" max zoom level lowered. It allows for the same max zoom as iron sights. 
Gear: Improvised courier bag and taloon backpack shows their damage state in inspect window 
Gear: Green bandage stops bleeding 
Gear: Fruits no longer show 100% label 
Gear: FNX45 red dot sight optics renamed and now requires 9V battery in order to work 
Gear: Resolved chambering issue with 22 related to stack quantity 
Gear: Tablets amount in inventory slot changed from % to pills 
World: Rocks at Ship Wreck location reworked 
Zombies: Melee attack bleed chance nerfed 

Zombies: Damage is dealt to head while kneeling

No comments:

Post a Comment